Jump Clones (Same Station Clone Swapping ONLY): 3.00.
You are however able to anchor new POCO's (Player Owned Customs Offices) within Pochven if you meet the minimum standings requirement of 1.50 with The Triglavian Collective and they will continue to function like their K-Space counterparts.Īs mentioned earlier the NPC stations that exist within Pochven come with standings requirements in order to access them and use certain Services, the standings required are: When the Pochven region was created any NPC Stations and Player Structures (POS, POCO's and Citadels) were left intact, the NPC stations had their ownership changed to the Triglavian's and a Standings Requirement was added to access those stations, all existing Player Structures continued to operate as normal, however, it is not possible to anchor any NEW Citadels within Pochven and an error message stating that this structure type cannot be deployed in systems owned by the Triglavian Collective. Outside of that you only need to be aware of certain Deadspaced areas of space which will be covered later in more detail, however you should know that Ore Sites are fully Deadspaced while Wormholes are partially Deadspaced in that warping to the scan result at 0m will land you 75KM away from the actual Wormhole itself, however bookmarking the hole will allow you to warp directly to it. The Conduits inside Pochven act like High Sec Stargates in regards to the sorts of ships they allow to use them, meaning a Freighter can use a Conduit but a Carrier wouldn't be able to as they aren't allowed to jump in to a High Sec System.Īnd on the subject of Capital Ships and Pochven, like Wormhole space you can NOT light Cynosural Fields of any type inside Pochven, meaning you are unable to jump Capital Ships in to Pochven, however as Pochven is still within Jump Drive range of standard K-Space systems any capitals can jump OUT of Pochven to any valid system in range, it also means that you can light Jump Bridges from any Titans or Black Ops Battleships that happen to be inside Pochven to move ships and resources out of the region, given the unique layout of the Pochven region in relation to K-Space systems this would give a Covert Ops fleet able to move around in Pochven freely a substantial sphere of force projection. Navigating Pochven is a combination of navigating Wormhole systems and K-Space systems, what do i mean by this, well, the Pochven region is isolated from the standard stargate network so can only be entered by using a Wormhole or a Pochven Entry Filament, however, unlike regular Wormhole systems, the Pochven region has its own internal Conduit Network to enable people to move around within the region, however unlike normal Stargates these require specific Triglavian Standings to use, they only check the standings required to enter the target system so, using that map, you would need a standing of atleast 1.0 to jump from Wirashoda in to Senda, but, you would require a standing of 3.0 to make the jump back in to Wirashoda from Senda. +25% to Remote Shield Booster and Remote Armor Repairer Amount.
It is also important that you're aware of the Permanent Weather Effect inside Pochven systems, this is similar in nature to the normal Wormhole Weather Effect but provides the following stat modifications in all Pochven systems: That being said, the same apply to anyone else in the system, unless they are using their Directional Scanner, Combat Probes, you speak in local or they land on the same grid as your ship, they won't have any idea you're even in the system, this makes Covert Ops Cloaks and ships that are immune to Directional Scans (the Curse, Rook, Lachesis and Huginn) ideal ships for hunting targets inside Pochven. The first thing you'll want to know is that Pochven systems act a lot like Wormhole J-Space systems, there are a few subtle differences but the basics are that local chat acts on a delay, you won't show in the chat channel unless you say something in local, meaning its not easy to know who is currently active in the system, its also considered 0.0 Security Status Space, meaning anyone can engage you for any reason without consequence, you can also use Interdictors (Heavy and Standard) and deployed anchored Mobile Warp Disruptors along with the various forms of Bombs that can be launched from Stealth Bombers, you'll also be able to use Micro Jump Field Generators (aka booshing). So, you've decided you want to live in Pochven, congratulations on taking the first step, so, now that you've decided you want to live here, you now need to know what exactly that entails and what kind of special measures you might have to take in order to make your stay as pleaseant and safe as possible.